Exploration
Encourage players to walk, search, observe and move beyond usual routes.
Ystia was born from a simple belief: towns, villages and everyday places are full of stories waiting to be revealed. By combining exploration, riddles, local rewards and usage data, Ystia offers a new way to experience territories.
Ystia does not aim to replace a classic visit. Its goal is to make it more lively, more interactive and more engaging. Players are invited to observe details, understand places, solve riddles and create a stronger connection with what surrounds them.
The app is designed both for passing visitors and for residents who want to rediscover their own city differently. Each quest becomes a gateway to a story, a district, a heritage site, a local partner or an experience to live in the field.
Turn the territory into a playground, without distorting it: play becomes a way to observe, learn and create local connections.
Ystia was designed as an ecosystem: players explore, territories showcase their points of interest, and local partners become part of the experience.
Encourage players to walk, search, observe and move beyond usual routes.
Make places, stories, artworks, traditions and local details more accessible.
Give exploration a concrete purpose through locally offered benefits.
Help local stakeholders track route usage and the impact of quests.
Ystia is starting with local quests in Antibes, around street art, legends, ramparts, history and observation. This first base makes it possible to test several experience formats and progressively improve the player journey.
In the long term, Ystia aims to support other towns, tourist offices, partners and cultural sites in creating their own quests. Each territory can build an experience adapted to its identity, audiences and animation objectives.
Ystia is moving forward with a progressive ambition: creating experiences that are useful to players, territories and local economic partners.
Design experiences that make people want to observe places, solve riddles and complete the route.
Turn heritage, streets, shops and local stories into exploration supports.
Make rewards a natural bridge between players and local economic stakeholders.
Provide territories with concrete indicators to understand the activity generated by routes.
The first Ystia quests are designed as concrete experiences: they rely on real places, real stories, varied game mechanics and a strong desire to showcase territories differently.
Whether you are a public authority, tourist office, local partner or simply curious about the project, you can contact us to discuss it.