About Ystia

Helping people rediscover territories through play.

Ystia was born from a simple belief: towns, villages and everyday places are full of stories waiting to be revealed. By combining exploration, riddles, local rewards and usage data, Ystia offers a new way to experience territories.

Local discovery with Ystia
Explore, understand, come back. Ystia turns local discovery into an active and memorable experience.
The mission

Turn a simple walk into a local adventure.

Ystia does not aim to replace a classic visit. Its goal is to make it more lively, more interactive and more engaging. Players are invited to observe details, understand places, solve riddles and create a stronger connection with what surrounds them.

The app is designed both for passing visitors and for residents who want to rediscover their own city differently. Each quest becomes a gateway to a story, a district, a heritage site, a local partner or an experience to live in the field.

Our guiding idea

Turn the territory into a playground, without distorting it: play becomes a way to observe, learn and create local connections.

What Ystia connects

An app at the crossroads of play, territory and the local economy.

Ystia was designed as an ecosystem: players explore, territories showcase their points of interest, and local partners become part of the experience.

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Exploration

Encourage players to walk, search, observe and move beyond usual routes.

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Heritage

Make places, stories, artworks, traditions and local details more accessible.

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Rewards

Give exploration a concrete purpose through locally offered benefits.

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Data

Help local stakeholders track route usage and the impact of quests.

Ystia app on mobile
The project

A platform designed to grow territory by territory.

Ystia is starting with local quests in Antibes, around street art, legends, ramparts, history and observation. This first base makes it possible to test several experience formats and progressively improve the player journey.

In the long term, Ystia aims to support other towns, tourist offices, partners and cultural sites in creating their own quests. Each territory can build an experience adapted to its identity, audiences and animation objectives.

  • Story-driven and geolocated quests
  • Rewards from local partners
  • Cultural content integrated into the game
  • Useful statistics for local stakeholders
Our vision

Build a new way to discover the local world.

Ystia is moving forward with a progressive ambition: creating experiences that are useful to players, territories and local economic partners.

01

Create engaging quests

Design experiences that make people want to observe places, solve riddles and complete the route.

02

Showcase territories

Turn heritage, streets, shops and local stories into exploration supports.

03

Create links with partners

Make rewards a natural bridge between players and local economic stakeholders.

04

Measure impact

Provide territories with concrete indicators to understand the activity generated by routes.

Ystia today

A project in development, already rooted in the field.

The first Ystia quests are designed as concrete experiences: they rely on real places, real stories, varied game mechanics and a strong desire to showcase territories differently.

5 active quests in Antibes
3 audiences at the heart of the project: players, territories, partners
1 ambition: turn local discovery into an adventure

Would you like to learn more about Ystia?

Whether you are a public authority, tourist office, local partner or simply curious about the project, you can contact us to discuss it.